![]() ![]() That could all change in the later game, of course. It’s strange to call Hellpoint a “relaxed experience”, but it almost feels like fun comfort food for aficionados and perhaps even a good entry point for newcomers. Other than the shenanigans triggered by the black hole, difficulty feels more than manageable. The three boss battles present in the demo ratchet things up further but still won’t take more than a handful of attempts to put down. Players can also just sprint past anything they don’t feel like dealing with. Most of Hellpoint’s toughest moments came from dealing with crowds of enemies rather than individual fights. Besides providing even more options for players to craft the fighter of their choosing, it also creates incentive to thoroughly scour the world for valuable components.ĭespite all the tools at player’s disposal, difficulty overall feels a step below most Souls-likes. Weapons organically gain new abilities, such as powerful special attacks, the more they’re used, so players with a preference can look forward to having their favorite arms improve over time. Swords, axes, railguns, and more can be further enhanced by attaching parts to increase attributes such as Strength and Reflex. Weapons and armor can be found or crafted from scratch using collected blueprints and materials. This entity independently roams the general area of where players last died and viciously attacks on sight. One of Hellpoint's deadliest foes comes in the form of a ghost version of the player that spawns upon death. Hopefully, the rank and file adversaries continue to grow more diverse sooner than later. Beyond them players will confront imposing, scythe-wielding demons and powerful angelic sentries. During the 2-3 hour demo (representing the opening chunk of the game), 90% of the opposing force consists of the same, zombie-like drones. Combat in general feels adequate, possessing the familiar rhythm of striking, blocking, and dodging fans of the sub-genre have grown to love.Įnemy variety may potentially be an issue, however. Since players can freely jump, another departure from traditional Souls-likes, leaping attacks can be effective maneuvers as well. Stunning foes with a heavy attack, then finishing them off with a quick strike works as a fool-proof strategy in most encounters. Now, they’re not total push-overs, and will murder careless players, but they’re also quite predictable and easier to take down than most basic grunts in FromSoftware games. Additionally, areas previously inaccessible open up to the player.Īny experienced Souls player shouldn’t have too much trouble mowing down Irid Novo’s abominations. Enemies can become more abundant and more powerful foes may appear. Depending on its position, the game morphs in significant ways. The station orbits the black hole in real-time. That massive void isn’t just cool scenery it acts as the center of Hellpoint’s gameplay. ![]() ![]() At the behest of the Author, an enigmatic voice, they’ll embark on an arduous quest through Irid Novo, a monster-ridden space station orbiting a hellish black hole. Hellpoint begins with players awakening as a robotic-esque, 3D printed humanoid called the Spawn. Hellpoint differentiates itself, though, with a sci-fi meets cosmic horror aesthetic and unique shake-ups to classic Souls conventions. From its deliberate, stamina-focused combat, bonfire-like save points, and, of course, an emphasis on difficulty, the upcoming action game bleeds FromSoftware through and through. Dark Souls has inspired an entire generation of games, and Hellpoint emphatically wears that influence on its sleeve. ![]()
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